Weekend Plunge: Death, Grief, and God…In a Video Game
“It’s kind of like Elijah building an altar and then God not sending the fire,” Ryan says. “It’s like, ‘Oh crud, I gathered all these cameras and all these people and now what?’ Our doubt and our questions are on display, not our answers and our assurance. Our assurance looks different. It’s in the form of the hope that remains, but it’s not what I set out wanting to do.”
Ryan and Amy Green began developing a game called “That Dragon, Cancer” to tell the story of their young son’s battle with a brain tumor. They expected it to walk players through the story of his healing, but instead it turned into an exploration of faith under devastating circumstances. RELEVANT Magazine delves into this video game that defies categorization and helps shape our perspective on God, tragedy, and faith.